From Shepherd to Ryder, a ME:A Review

After hearing about the bugs and a lot of problems with Mass Effect Andromeda, I decided to wait until the week of Fourth of July to play the poor game. After they released a few patches and fixed many of the problems, I fell in love with Mass Effect Andromeda.


At first, it seemed as though it wasn’t going to be as immersive as the ME Trilogy, which had ended up tearing my heart out of my body and making me feel as though my choices hadn’t mattered. This game on the other hand, once I met Jaal, a lot of things changed, especially when I realized how similar it was to one of my favorite series, Star Trek: The Next Generation. After I figured that out, Andromeda sucked me into its story. The story of humanity trying to survive whatever happened with Shepherd.


I hope with the DLC or the second Andromeda game, that we can point out what had happened with OUR Shepherd, so that we can see what happened with our Humanity. In my case I had accidentally chosen the “Control the Reapers” or “Be Blue” decision. However, because of the way that I play the game, that is my choice. How I rationalized it for my Paragade Shepherd was that she would have wanted it that way, so that EDI would live and stay with Joker. Besides, nothing mattered to her anymore…with Garrus—who had become her love interest—being dead.


Back to Andromeda, while people complained about the script and the bugs and everything else, the thing is that the script reminded me a lot of Guardians of the Galaxy. Whereas the ME Trilogy was more of a drama with a lot of fighting, Andromeda was a comedy with a lot of fighting. Which was a welcome pace after the sadness that followed ME3 (which I had only played the trilogy for the first time, last year), especially when you realize the age gap between Shepherd and Ryder. In the beginning of the ME Trilogy, Shepherd is 29 and a hardened military man/woman, it makes sense that their trilogy would be dark and military based. Whereas Ryder is 22, young, untried, and forced to fill his/her father’s shoes.


Thus the difference between my Shepherd and Ryder was night and day. Whereas Diana Shepherd was a tough love, pessimistic kind of person, Samantha Ryder was an optimist with a kind of smart alec personality who loved to talk back and take charge. Diana followed the rules to a point and bit her tongue a lot. Sam doesn’t and if she thinks something is unfair or wrong, she’ll tell you.


I only hit one bug in the entire game…it was during Liam’s Loyalty quest. After talking to the captives on the ship, I was told to go to the next area. Well, the map was wonky because of things, so I ended up a little lost and started screwing around. I managed to get caught between a lamp and a container by accidentally using my sprint jet boost towards it. I ended up landing on top of the lamp and then fell into a crack I couldn’t get out of. Luckily for me, the autosave feature in the game saved my bacon. I only had to talk to the captives again. Not restart the entire mission.


All in all, I enjoyed Mass Effect Andromeda. The ending left so much out in hopes of DLC and a sequel, complete with the one jerk that I refused to make a deal with walking away. I just hope that they do actually continue this series.


They didn’t give up on Mass Effect 1, which had so many boring parts in it that I felt like I had to suffer through it…to the point that I didn’t do many of the side-quests because they didn’t feel like they mattered to me and I really didn’t want to go there and do something boring again!


Whereas with Mass Effect: Andromeda…I did most of the side-quests, I only have about ten missions left over with ME:A after beating it. One of which I completely admit to giving up on. Counting the dead, it’s a little complicated and I only found three bodies…aaaaaaaaaaand then I couldn’t find anymore. I might try that one again after I finish any of the other quests.


All in all, I give Andromeda a 7/10, which is a far sight better than I gave Mass Effect 1 which I gave a 4/10 (and all of that 4 is for the dialogue and main story the rest of it…eh). It’s worth a play…and I hope that they continue what they started.